MOJI - a generative & interactive story building toy for kids

MOJI - a generative & interactive story building toy for kids

playful Interaction

Generative AI

Human–AI Interaction

Experimental Interface

tangible

Context

Sounddesign
@Umeå Institute of Design

Team
Benedikt Herzau
Clara Häggström Germann
Leon Burg

Supervised by
Ylva Fernaeus
Thomas Degn
Andreas Estensen

Supervised by
Prof. David Oswald Prof. Benedikt Groß

Time

2026 - 4 weeks

My contribution
Concept Development,

Digital Prototype, Interface Design

Summary

Moji is a generative storytelling toy that turns children’s ideas into interactive stories through physical play and sound. The project was inspired by the way children naturally invent stories: spontaneous, imaginative, and often unpredictable.
At the same time, digital media has become a central part of children’s everyday lives, often positioning them as passive consumers rather than active creators. This led us to ask: How might we use technology meaningfully to bring children’s imagination to life and encourage active storytelling?
With Moji, children use physical tiles to introduce characters, places, or events while the system generates story fragments and sound in response. The result is a playful storytelling experience shaped by the child’s imagination.

Inital Inputs

Provide the four starting elements by either speaking an idea or toggling through previous inputs.

Provide the four starting elements by either speaking an idea or toggling through previous inputs.

Long-press a tile to record a voice idea, or short-press it to toggle through recently used characters, places, and objects. The toggle function allows them to quickly revisit elements from earlier stories, bringing back beloved characters or settings and building on ideas they created before.

Inital Inputs

Provide the four starting elements by either speaking an idea or toggling through previous inputs.

Provide the four starting elements by either speaking an idea or toggling through previous inputs.

An intro animation accompanies the generation, introducing the scene and setting the stage for what follows. This opening segment establishes the story’s setup, creating a foundation on which the child can continue to build and develop the narrative.

Branching Story

Each new chapter is represented by a tile, allowing the story to branch in different directions.

Each new chapter is represented by a tile, allowing the story to branch in different directions.

The base defines the length of a story and indicates how much of it remains. As the story progresses, the visual indicator on the base gradually decreases, showing how many chapters are left. This makes the story’s progression and approaching end visible at a glance.

Story decisions

Two different interaction types shape how the story continues.

Two different interaction types shape how the story continues.

After each chapter, hovering a tile reveals either an ambient teaser or a riddle hinting at the next chapter.

Alternatively, an open voice input allows the story to continue in any direction.

Technical Prototype

To better understand the storytelling experience, we developed a digital prototype that simulates the system.

To better understand the storytelling experience, we developed a digital prototype that simulates the system.

We created a lightweight prototype using ChatGPT 5.2 for story and visuals, and ElevenLabs for ambient sound. This allowed us to explore chapter length, interaction rhythm, and overall pacing. Click here to explore the prototype full screen.

no mobile verison

The Setup

The four tiles as well as the speaker module can be placed on top of the charging base.

The four tiles as well as the speaker module can be placed on top of the charging base.

User Testing

We had the opportunity to test Moji with a 5-year-old and his mother, exploring how children interact with the system and what kinds of stories come up with.

We had the opportunity to test Moji with a 5-year-old and his mother, exploring how children interact with the system and what kinds of stories come up with.

Engaging with Rob and his mother showed how storytelling became a shared activity, with both contributing ideas and guiding the narrative together. This highlighted the importance of designing Moji not only for individual use, but as a tool that supports and encourages collaborative storytelling.

Storytelling Modes

Two modes allow stories to be experienced through narration or ambient sound.

Two modes allow stories to be experienced through narration or ambient sound.

In ambient creation mode, the story unfolds through soundscapes, allowing parents to read the story aloud or children to play along with the atmosphere. In narrated story mode, the system narrates the story automatically, turning the generated chapters into a guided listening experience.

Reflection

Moji was interesting to me because it brought together two things that don’t feel like a natural fit: children’s toys and generative AI. What started as a contrast turned into an opportunity, showing how AI can act as a creative sparring partner that helps bring ideas to life instead of just delivering content. This shift made me think about how technology can be shaped to support active engagement instead of passive consumption.

At the same time, I used this project as an opportunity to dive into vibe coding by building a functional prototype through code, helping me better understand how generative systems behave and how they can be shaped into an interactive experience.

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Snapshots from 3 weeks of instense project work, showing how ideas evolved through sketches, prototypes, and experiments.

©2026 Pius Burkhart