Design Fiction
Speculative Interface
Brain Machine Interface
Brand Identity

Context
Graphic Design & Expression @Umeå Institute of Design
Time
2025 – 4 weeks
Supervised by
Carl Papworth
Summary
Nora is a design fiction project set in 2050, imagining a future where non invasive brain–computer interfaces are part of everyday life. The concept explores a lifestyle device that allows users to subtly tune their cognitive state through gentle electromagnetic stimulation.
The Modes

Four modes structure these shifts. Focus supports sustained attention, Create encourages divergent thinking, Decide enhances clarity and prioritization, and Ease promotes calm and mental recovery. The stimulation remains subtle, comparable to caffeine rather than a drastic intervention.
The Case
The App
The Nora app allows users to select modes, adjust intensity, and monitor their cognitive activity.

The interface is structured around a dynamic mist visualization representing the brain.
Mode cards can be docked into this space, triggering subtle animations in the mist that reflect the applied stimulation and changing cognitive state.
graphic design & branding


Particular attention was given to the gradients representing the four example modes Focus, Create, Decide, and Ease. Each gradient translates a cognitive atmosphere into distinct visuals that define the design language across the interface.

